Pretend you enter an art display room where there is a plain white canvas. And like most simple things, people put a LOT of extra meaning and brilliance and deep stuff into it that the game just doesn't actually do or support. I don't hate it, but it is certainly not worth the hype in my opinion. You know, you do have a good point there. Fantasize all you want, but reality is reality and will always hit you like a ton of bricks unless you are mature to deal with it. Wish for a supernatural story, but it is just a family who suffered a tragedy. Wish for a government conspiracy but it is just an ordinary science camp. The game is about grief and conciliation within the things in our control and the things out of our control. But often times things out of our control will continue to happen, without regard of our desires. In life we can choose a lot about the attitude we conduct ourselves with and the things we say and do. He can stand watch all day and bring early warning, but the forest will still burn. But that won't bring her wife back, nor it will make Dellilah hook up with him. Isn't that tied with the narrative of the game? Henry can choose whatever he wants. I don't like it because it's a game based on choices, but your choices don't matter. In reality they don't, and the ending is where that becomes painfully obvious. The game is almost patronizing making you believe your choices matter. I think that's what truly upsets people the most. Again, your choices had weight, which is what people are looking for in a game that asks you to make them. While the main story stays on rails you can have wildly different playthroughs. Telltale's The Walking Dead: Season 1 took your actions into account better. They had a story to tell and they tell it. It's on rails, but that's okay, they don't give you the illusion of choice. Likewise, for walking simulators, What Remains of Edith Finch has a rich, atmospheric story to tell. All the time the game takes your choices into consideration. Different playthroughs, different endings and a even a quiet playthrough where you don't ever talk unnecessarily. Similarly, a game based on choices, but your choices have weight. Whenever this game is brought up, I bring the incredible Oxenfree. It's sloppy and shoehorned and completely falls apart on concurrent playthroughs. And it all culminates in and ending that doesn't make sense regarding the choices you never made. You can play the game without ever choosing any options, and Delilah ends up making huge leaps of assumption and has information she couldn't possibly know. You end up getting railroaded, not only in the ending but the entire game. Also, does anyone know what range of convos you can have with Delilah? I tried to keep Henry faithful through the story and put his ring on when I noticed it was off, but I did really like Delilah and am curious how flirty they can get. Life continues.Īnyway I'd love to hear some of y'alls thoughts, if you liked it or not, ending or otherwise. Henry was searching for something to make his life more interesting or manageable or even just distracting, but at the end of the day, sad things happen, and that's it. I ADORED the ending! I agree not much happened and it let down the build up a bit, but to me that was the whole point. So I hopped on wiki as soon as I finished to read about it, and apparently people don't like the ending? I loved the ending. Finally played it on my boyfriends PC and wow was it worth the wait. I've had Firewatch on my list for years, I tried playing it back in 2017 but my dinky little laptop couldn't handle it. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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